Tuesday, January 6, 2009

North Is..⇡

the enemy’s gate is down.

How to contact me

Posted by adam On July - 30 - 2006

I have new names on all the IM services

AIM: AlfredHI (same, some bitch already had StartFragment)
.MAC: Otaking@mac.com (same, i don’t feel like changing it)
gTalk: StartFragment@gmail.com
Yahoo!: StartFragment
MSN: StartFragment

Oh, Shenandoah!

Posted by adam On May - 24 - 2006

I just got back from hiking nearly 100 miles on the Appalachian Trail. Specifically the 100 miles in Shenandoah National Park in Virginia. More on this after I settle in a little.

Appalachian Trail

Posted by adam On May - 4 - 2006

I'm going to hike the AT for two weeks, its going to be awesome.

So, I did not get my job with Apple, alas, but I still am young. This did, however leave me in a precarious position of needing a job. Thus I took the first programing job I was qualified for and it was with Domino's Pizza. It turns out that they lied and it was not in fact a programming job but a help desk job.

I had to come in at 4 in the AM and log in to remote stores and trouble shoot failed windows updates. I hate windows with a burning passion for reasons like this.
(Aside: I would have done it having the servers run Linux with VMWare and just pushing a totally new image to the stores.)

So I quit that job after a week. I'm not cut out for the windows world.

(In this post's title, I don't know why safari capitalizes the 's' in Domino's)

I'm making a game with my friend Daniel

Posted by adam On April - 29 - 2006

The game is AEther Sailing the wine dark sky.
AEther is, or rather will be, a massively multiplayer online game. Players will control spaceships, from a top-down third-person view. Our goal is to create an environment in which players are free to do whatever they want, from making money and destroying other players' ships to constructing new ships and components and founding interstellar empires. To accomplish this, we intend to create a framework that is easily extensible, both by our plugins and by player-written scripts. We are developing it primarily for Mac OS X, using Cocoa and Objective-C. Hopefully, we will be able to use GNUstep (which is in essence an open-source implementation of Cocoa) to port it to a number of other platforms, including Windows and many distributions of Linux.

At this point we have a reasonably functional engine for rigid-body mechanics, which we can use to model motion and collisions in two dimensions. We are working on the remainder of the game engine. We expect to have a demo with basic functionality by the end of the summer