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	<title>NorthIs..⇡ &#187; AEther</title>
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	<description>The enemy&#039;s gate is down.</description>
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		<title>I&#039;m making a game with my friend Daniel</title>
		<link>http://northisup.com/blog/im-making-a-game-with-my-friend-daniel/</link>
		<comments>http://northisup.com/blog/im-making-a-game-with-my-friend-daniel/#comments</comments>
		<pubDate>Sat, 29 Apr 2006 05:25:10 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[AEther]]></category>

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		<description><![CDATA[The game is AEther Sailing the wine dark sky.
AEther is, or rather will be, a massively multiplayer online game. Players will control spaceships, from a top-down third-person view. Our goal is to create an environment in which players are free to do whatever they want, from making money and destroying other players&#39; ships to constructing [...]]]></description>
			<content:encoded><![CDATA[<p>The game is AEther Sailing the wine dark sky.<br />
AEther is, or rather will be, a massively multiplayer online game. Players will control spaceships, from a top-down third-person view. Our goal is to create an environment in which players are free to do whatever they want, from making money and destroying other players&#39; ships to constructing new ships and components and founding interstellar empires. To accomplish this, we intend to create a framework that is easily extensible, both by our plugins and by player-written scripts. We are developing it primarily for Mac OS X, using Cocoa and Objective-C. Hopefully, we will be able to use GNUstep (which is in essence an open-source implementation of Cocoa) to port it to a number of other platforms, including Windows and many distributions of Linux.</p>
<p>At this point we have a reasonably functional engine for rigid-body mechanics, which we can use to model motion and collisions in two dimensions. We are working on the remainder of the game engine. We expect to have a demo with basic functionality by the end of the summer</p>
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